Accessory Item component

Properties

PropertyFunction
Default Attach Bone NameSpecifies the avatar bone that is selected by default when attaching the accessory. Accessories can be attached to bones other than the one specified here. For details, refer to the list of AccessoryAttachableBoneNames below.
Default Attach Offset PositionSpecifies the default position set relative to the avatar’s bone when attaching the accessory.
Default Attach Offset RotationSpecifies the default rotation set relative to the avatar’s bone when attaching the accessory.

By pressing the “Change to shader usable for accessories” button, you can automatically change the shader of the materials used in this item. If there are materials that cannot be saved with changes, you need to specify a location to save a duplicate of the material.

List of AccessoryAttachableBoneNames

ValueRepresented bone
HipsHip bone
SpineFirst spine bone
ChestChest bone
NeckNeck bone
HeadHead bone
LeftShoulderLeft shoulder bone
LeftUpperArmLeft upper arm bone
LeftLowerArmLeft elbow bone
LeftHandLeft wrist bone
RightShoulderRight shoulder bone
RightUpperArmRight upper arm bone
RightLowerArmRight elbow bone
RightHandRight wrist bone
LeftUpperLegLeft thigh bone
LeftLowerLegLeft knee bone
LeftFootLeft ankle bone
LeftToesLeft toe bone
RightUpperLegRight thigh bone
RightLowerLegRight knee bone
RightFootRight ankle bone
RightToesRight toe bone
LeftThumbIntermediateLeft thumb second phalanx bone
LeftIndexDistalLeft index finger third phalanx bone
LeftMiddleDistalLeft middle finger third phalanx bone
LeftRingDistalLeft ring finger third phalanx bone
LeftLittleDistalLeft pinky finger third phalanx bone
RightThumbIntermediateRight thumb second phalanx bone
RightIndexDistalRight index finger third phalanx bone
RightMiddleDistalRight middle finger third phalanx bone
RightRingDistalRight ring finger third phalanx bone
RightLittleDistalRight pinky finger third phalanx bone