Specifies the avatar bone that is selected by default when attaching the accessory. Accessories can be attached to bones other than the one specified here. For details, refer to the list of AccessoryAttachableBoneNames below.
Default Attach Offset Position
Specifies the default position set relative to the avatar’s bone when attaching the accessory.
Default Attach Offset Rotation
Specifies the default rotation set relative to the avatar’s bone when attaching the accessory.
By pressing the “Change to shader usable for accessories” button, you can automatically change the shader of the materials used in this item.
If there are materials that cannot be saved with changes, you need to specify a location to save a duplicate of the material.