Creating and uploading craft items

Creating craft items

You can create craft items from Unity prefabs. The root GameObject of the prefab must have Item component added to it.

For information on usable components and mesh sizes, please refer to Craft item restrictions.

Steps to upload craft items

Step 1. Select the item to upload

From the menu, select “Cluster > Upload Craft Item.”

In the “Upload Craft Item” window, either select the prefab you want to upload by clicking the “Add Item” button or drag the prefab you want to upload into the window. You can select and upload multiple items at once. You can remove selected items by clicking the delete button.

Step 2. Upload the item

Click “Upload” to upload the selected items.

Retrieving the item template ID

You can retrieve the information of your uploaded craft items from the window displayed by selecting “Cluster > Retrieve Craft Item Info” in Creator Kit.

Archived items will not be displayed.

The ItemTemplateId you retrieve here can be used to generate ItemTemplateId in your script. For more details, refer to Script Reference.

Testing craft items

You can directly modify your own craft items within a space instance without needing to re-upload the ClusterScript.

By enabling the “Script Editor” from the Developer Menu, you can edit items in Craft Mode by focusing the reticle on an editable item and pressing F12.

Pressing F12 in this state allows you to edit the script. Editing can be done within the app or through an external editor, and the results will be immediately reflected in the space instance. You can perform efficient testing by using it in combination with Script logs.

If you want to save the editing results, you can either click the “Upload” button to upload it as a new craft item or copy the script to apply it later.