Run a trigger from the web
Run a trigger from the web
From the trigger control screen on the web, you can execute a trigger (send a message to move the gimmick) to the event venue.
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How to use
1. Open the trigger control screen
Open the trigger control screen from the event page.
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2. Prepare the Web trigger configuration file (JSON)
Prepare a JSON file to execute the trigger.
See here for a description of each element.
3. Read the JSON file
When you load the file, a trigger button will appear.
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4. Execute the trigger
When you click the trigger button, a confirmation dialog will appear.
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When you press “Execute Trigger”, a message will be sent to the event venue. Of the gimmicks at the venue, the gimmicks that match Target with Global and Key specified in the configuration file will work. A checkmark is added to the latest executed trigger button for each category.
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About the web trigger configuration file
JSON format.
Description of each element
field | type | Mandatory | Overview |
---|---|---|---|
triggers | Array | true | An array of triggers. Corresponds to the trigger button. |
triggers/category | string | false | A check mark will be added for each category after execution. If omitted, "" _ “will be entered. |
triggers/showConfirmDialog | boolean | true | It is a setting whether to display the confirmation dialog when the trigger button is pressed. If false, the trigger will be executed without confirmation. |
triggers/displayName | string | true | Specifies the name to display on the trigger button. |
triggers/color | [number, number, number] | false | Specify the color of the trigger button in RGB in the range of 0 to 1. If omitted, [1, 1, 1] will be entered. |
triggers/state | Array | true | An array of settings for messages sent to the venue. |
triggers/state/key | string | true | Specify the distinguished name of the message. Only Global is notified from the Web trigger. |
triggers/state/type | string (one of “signal”, “bool”, “integer”, “float”) | true | Specifies the message type (value type). |
triggers/state/value | any (depending on type) | type is “bool”, “integer” or “float” | Specify the value of the message. If type is “bool”, specify true or false. If type is “integer”, specify an integer value. If type is “float”, specify a number. If type is “signal”, this item is not set. |
When operating a Gimmick whose Parameter Type is Vector2 or Vector3, specify a message whose type is float for the key with “.x”, “.y” or “.z” added to the end of the Gimmick key. please.
sample.json
{
"triggers": [
{
"category": "SetGameObjectActive",
"showConfirmDialog": false,
"displayName" : "SetGameObjectActiveGimmick: true",
"state": [
{
"key": "gameobject.active",
"type": "bool",
"value": true
}
],
"color": [0.0, 1.0, 0.0]
},
{
"category": "SetGameObjectActive",
"showConfirmDialog": false,
"displayName" : "SetGameObjectActiveGimmick: false",
"state": [
{
"key": "gameobject.active",
"type": "bool",
"value": false
}
],
"color": [0.0, 1.0, 0.5]
},
{
"showConfirmDialog": true,
"displayName" : "SetActive: true & Animator: 1 & PlayAudio",
"state": [
{
"key": "gameobject.active",
"type": "bool",
"value": true
},
{
"key": "animator.int",
"type": "integer",
"value": 1
},
{
"key": "audiosource.play",
"type": "signal"
}
],
"color": [0.0, 1.0, 1.0]
}
]
}