Gimmick

You can add world and player behavior when the trigger meets the conditions.

What is a gimmick?

A gimmick reads a message notified by a trigger and causes various changes in the world and players.

The gimmick works when the target and identifier of the message sent by the trigger matches the target and identifier of the message read by the gimmick.

Setting items common to gimmicks

Each gimmick component has the following setting items, and you can set which target to read the message to.

Propertyfunction
TargetSpecifies what type of target the message should be read to.
- ThisRead the message for this item. You can specify only the gimmick that needs to be attached to the item.
- PlayerRead the message to the player. Only gimmicks that affect the player can be specified.
- GlobalRead the message to Global.
- ItemReads the message for the specified item. It can be specified only by gimmicks that do not depend on items or players.
- LocalPlayerRead the message to the player himself. Therefore, the execution result depends on the player. You can specify only where the execution result does not affect others.
KeySpecifies the identifier of the message.

Depending on the gimmick, there is a limit to the Parameter Type of the message that can be read. The Parameter Type of the gimmick must match the setting item of the trigger that sends the message.

List of gimmicks

Add Continuous Force Item Gimmick

It is a gimmick that adds continuous power to items.

Add Continuous Torque Item Gimmick

It is a gimmick that adds continuous torque (rotational force) to items.

Add Instant Force Item Gimmick

It is a gimmick that adds momentary force to items.

Add Instant Torque Item Gimmick

It is a gimmick that adds momentary torque (rotational force) to an item.

Create Item Gimmick

A gimmick that creates items.

Destroy Item Gimmick

It is a gimmick to delete this item.

Get Off Item Gimmick

It is a gimmick to take down the person riding this item.

Jump Character Item Gimmick

It is a gimmick that makes this item jump.

Play Audio Source Gimmick

It is a gimmick that reproduces sound.

Play Timeline Gimmick

It is a gimmick to play the timeline.

Respawn Player Gimmick

A gimmick that respawns the player.

Set Angular Velocity Character Item Gimmick

A gimmick that sets the angular velocity of the Character Item.

Set Angular Velocity Item Gimmick

It is a gimmick that sets the angular velocity of the item.

Set Animator Value Gimmick

A gimmick that sets the values of Animator parameters.

Set Fill Amount Gimmick

It is a gimmick to set the Fill Amount of Image.

Set Game Object Active Gimmick

It is a gimmick that switches the active state of this GameObject.

Set Jump Height Rate Player Gimmick

It is a gimmick that sets the magnification to the height of the player’s jump.

Set Move Speed Rate Player Gimmick

It is a gimmick that sets the magnification to the movement speed of the player.

Set Slider Value Gimmick

A gimmick that sets the value of the Slider.

Set Text Gimmick

It is a gimmick that sets the content of the message in Text.

Set Velocity Character Item Gimmick

A gimmick that sets the speed of the Character Item.

Set Velocity Item Gimmick

A gimmick that sets the speed of an item.

Set Wheel Collider Brake Torque Item Gimmick

It is a gimmick that sets the braking force of the Wheel Collider.

Set Wheel Collider Motor Torque Item Gimmick

It is a gimmick that sets the rotational force of the Wheel Collider.

Set Wheel Collider Steer Angle Item Gimmick

It is a gimmick that sets the angle of the handle of the Wheel Collider.

Stop Timeline Gimmick

It is a gimmick that stops the timeline.

Warp Item Gimmick

It is a gimmick that warps this item to a specified point.

Warp Player Gimmick

It is a gimmick that warps the player to the specified point.