Set Animator Value Gimmick

This is a gimmick that sets the value of an Animator property.

Set Animator Value Gimmick is a gimmick that sets the value of an Animator property.

property

propertyFunction
TargetSpecifies the target of the message to be read. See the gimmick’s common settings section for details. The target of this gimmick can be set to Global, Item, or LocalPlayer. To set a LocalPlayer, it must be a child of Player Local UI.
KeySpecifies the distinguished name of the message to be read. See the Gimmick Common Settings section for details.
Parameter TypeSpecifies the type of message (value type) that can be read.
-SignalSet the trigger for the Animator when the message is read.
-BoolWhen the message is read, set the Animator’s Bool parameter to that value.
-FloatSet the Float parameter of the Animator to that value when the message is read.
-IntegerWhen a message is read, the Animator’s Integer parameter is set to that value.
Animator Parameter NameSpecifies the name of the Animator Parameter for which to set the value.