Auxiliary components
Playable Switch
This component creates a gimmick to switch between multiple timelines. The following actions will be performed on the Playable Director that is a child of the Game Object to which this is attached.
- When the Play Timeline Gimmick runs, it will stop other Playable Directors
- This will return the stopped timeline to the value set in Initial Time in Playable Director for the playback time.
- Activates the Game Object when playing the Playable Director and deactivates it when stopping it.
- If the timeline has been played all the way through, it will remain in that state.
This makes it easy to create a production that prepares multiple timelines and has one of them playing.