Auxiliary components

A component that assists in the operation of the gimmick.

Playable Switch

This component creates a gimmick to switch between multiple timelines. The following actions will be performed on the Playable Director that is a child of the Game Object to which this is attached.

  • When the Play Timeline Gimmick runs, it will stop other Playable Directors
    • This will return the stopped timeline to the value set in Initial Time in Playable Director for the playback time.
  • Activates the Game Object when playing the Playable Director and deactivates it when stopping it.
    • If the timeline has been played all the way through, it will remain in that state.

This makes it easy to create a production that prepares multiple timelines and has one of them playing.