Audio Configuration Set List component
This component is used to register audio characteristics that can be used from Items.
The audio characteristics registered in the Audio Configuration Set List can be used from the script function. For more information, see the Script Reference.

Properties
| Properties | function |
|---|---|
| Audio Configuration Sets | A list of audio characteristics. You can specify any number of settings. |
| -Id | Specify the string to be referenced from the script. Id can be up to 64 characters long and can only contain alphanumeric characters and some symbols (apostrophe, comma, hyphen, period, underscore). |
| -Audio Source | Specify the Audio Source that contains the audio characteristics you want to apply. The specified Audio Source must be a prefab asset. For technical reasons, a prefab asset with an Audio Configuration Set List cannot specify itself as an Audio Configuration. |
Other points to note
- The following components attached to the Game Object set as Audio Source are used to set the audio characteristics.
- Audio Source
- Audio Low Pass Filter
- Audio High Pass Filter
- Audio Echo Filter
- Audio Distortion Filter
- Audio Reverb Filter
- Audio Chorus Filter
- Steam Audio Source
- Some Audio Source properties such as
AudioClip,Output,Play On Awake,Loop,Priority, andPitchare not applied. - The
Volumeproperty of the Audio Source may be changed by the cluster app.