Grabbable Items allow players to grab and move objects.
|A reference to a Transform specifying the handle coordinates and rotation. If not set, the point specified by the player will be grabbed.
In order to specify the range where objects can be grabbed, at least one Collider component is required in the same hierarchy as the Grabbable Item component or as a child.
Layers are automatically set on the GameObject to which this component is attached and on child GameObjects.