Movable Items allow you to synchronize the position of objects between players in the world.
The Movable Item component requires a Rigidbody component. The behavior of the Movable Item can be controlled by setting the Rigidbody. Please refer to the Unity manual for details on Rigidbody settings.
- [Unity Manual | Rigidbody] (https://docs.unity3d.com/en/2019.2/Manual/class-Rigidbody.html)
When the Movable Item is moved to a position lower than Despawn Height, it will return to its initial position. Movable Items dynamically generated by Create Item Gimmick will be discarded.
You must check the Convex checkbox to apply the Mesh Collider to a Rigidbody with IsKinematic turned off. Please refer to the Unity manual for details on setting Mesh Collider.
- [Unity Manual | Mesh Collider] (https://docs.unity3d.com/ja/2019.2/Manual/class-MeshCollider.html)