Item overview
This section describes Items in Cluster.
What is an Item
Item is a generic term for interactive objects that can be placed in the space of Cluster.
GameObject with Item component is treated as an item.
By attaching GrabbableItem component or RidableItem component, etc., you can give the item a “hold” or “sit” attribute.
Craft Items
Items can be uploaded as Craft Items. Uploaded Craft Items can be used in various ways.
- They can be placed in World Craft.
- By publishing and selling them at the World Craft Store, other users can use them in World Craft.
- The can be generated in World and World Craft using the script’s ClusterScript.createItem API.
To use an item as a crafting item, refer to “Upload Crafting Item”.
World Items
Items that are bound to uploaded worlds are categorized into World Items.
World Placed Items
World Placed Items are World Items that are directory placed in the Scene of the world.
World Created Items
World Created Items are World Items that are dynamically created based on World Item Templates registered to the world.
World Created Items can be generated in the following ways.
- By registering a World Item Template in the Create Item Gimmick, you can read notifications from Triggers and generate Items.
- By registering a World Item Template in the World Item Template List, you can generate items using the script’s ClusterScript.createItem API.
World Item Templates
World Item Templates are templates for the World Created Items.
A prefab asset with an Item component attached is treated as a World Item Template.