This operation notifies the player of a message after a specified time.Player Timer is an operation that reads a message and notifies the player of the message after a specified time.
|Target||Specifies the target of the message to be read. See the gimmick’s common settings for details. The target of this gimmick can be set to Item, Player, or Global.|
|Key||Specifies the distinguished name of the message to be read. See the Gimmick Common Settings section for details.|
|Delay Time Seconds||Wait time (in seconds) between reading the message and being notified of the message.|
|Triggers||This is the setting for the content of the message to be notified when the specified time has passed since the message was read. For more details, please refer to the common settings for triggers. Only Player can be notified by this operation.|
This operation can only read messages with a Parameter Type of Signal.
If the next message is received before the specified time has elapsed since the timer received the message, the current elapsed time will be discarded and a new measurement will be started.