Initialize Player Trigger component
When a player enters the world for the first time, they will be notified of the set value. The Key message set for this trigger will be saved, and the second and subsequent times the player enters the world, the final state from the last time they left will be restored.
As of 2021/2, the save function is only available for worlds. In an event where a world is set as the venue, the play status is not saved and the value set in Initial Value is always used.
For more information about the save function, please see the following page.
This trigger will be executed before the On Join Player Trigger.
property
See the Common Settings section of the Trigger.
Only Player can be set as the target for this trigger.
The final value of the key set for this trigger will be restored the next time you enter the room. The number of keys that can be used for this trigger is limited to 100 keys per world.
This trigger may also be executed if it was added to an item that was deleted by DestroyItemGimmick.
Also, it will not be executed even if it is added to a dynamically generated item.