Interact Item Trigger

It is a trigger that adds a “use” function to items that cannot be grabbed and notifies them that they have been used.

Items with an Interact Item Trigger will have a “Use” function added. A message will be sent when the item placed in the world is used.


See common settings for triggers.


There must be at least one Collider component either in the same hierarchy or as a child of the Interact Item Trigger component to specify the range of objects that can be used.

Layers are automatically set on the GameObject to which this component is attached and on child GameObjects.