Steer Item Trigger component
“Manipulate” function is added to the item for which Steer Item Trigger is set. Notifies you of a message when you operate while riding on that item.
The operation method differs depending on the platform.
- The move input is the same as the move input when you are not on the item.
- Additional input
- In the mobile version, press the up and down buttons displayed at the bottom right
- In the VR version, input up and down the controller on the right hand
- In the desktop version, press the space key / left shift key
Will be
Property
Property | function |
---|---|
First Person Move Space | Specifies how to convert the value of the move input when operating in the first person state. |
-Seat Local | Use the value of the move input as it is. |
-Seat To Camera | Apply the camera orientation transformation as seen from the Seat. |
Third Person Move Space | Specifies how to convert the value of the move input when operating in the third person state. The items that can be set and their contents are the same as in First Person Move Space. |
Move Input Triggers | It is a setting of the target and contents of the message notifying the move input. |
-Target | Specify the target to notify the message. For details, see the setting items common to triggers. |
-Value | Specify the value of the message. |
- -Signal | Notifies that the value of the move input has changed. |
- -Input: Vector2 | The value of the movement input is notified by a two-dimensional vector. The X-axis represents the left and right values (right is positive), the Y-axis represents the front and back (front is positive), and each component takes a value of -1 or more and 1 or less. The maximum vector length is 1. |
Additional Axis Input Triggers | It is the setting of the target and content of the message notifying the additional input. |
-Target | Specify the target to notify the message. For details, see the setting items common to triggers. |
-Value | Specify the value of the message. |
- -Signal | Notifies that the value of the additional input has changed. |
- -Input: Float | Notifies the value of the additional input. The top is represented as positive and the bottom is represented as negative, and takes a value between -1 and 1. |
The following components are automatically added when this trigger is attached: Ridable Item component
If the player leave the item while operating, the value of the message will not be updated. Use On Get Off Item Trigger component if the updated is needed.