LocalizedTexture allows you to switch material textures depending on the server’s language settings.
|Localization Textures||Specify LocalizationTextures.|
|Target Material Property Name||Specify the property name of the material that you want to set the image as texture.|
|Target||A Renderer to set the image. The Renderer attached to the GameObject to which this Component is attached is automatically set.|
For this component to work, a Renderer must be attached to the same hierarchy as the LocalizedTexture component.