Mirror component
This component is used to display a mirror. A placed mirror will reflect the avatars and the objects in the world, during preview or in the cluster app.
A mirror can be created by right-clicking on the Hierarchy view and selecting 3D Object > Mirror - cluster.
The Transform of the created mirror can be changed freely.
If the mesh or material of the GameObject to which this component is attached is changed, it may not appear as a mirror.
No other mirrors will be drawn in the mirror.
The material of the GameObject with this component attached is subject to change.
To create a world that works comfortably, make sure that multiple mirrors are not visible at the same time.