Spawn Point component
This component determines the position and orientation when entering a world or respawning.
Properties
| Property | Function |
|---|---|
| Spawn Type | Set this when you want to change the Spawn Point used based on user roles when the world is used for an event. (Reference: Hosting Events in Worlds) |
| -Entrance | When selected, this becomes the initial position for audience members. A world must have at least one Spawn Point with Spawn Type set to “Entrance”. If there are two or more Spawn Points with Spawn Type “Entrance”, the position is randomly determined each time. |
| -On Stage 1 | When selected, this becomes the initial position for staffs. If there are no Spawn Points with this selected, a staff will also use Entrance as their initial position. This Spawn Point is not used in Spaces. |
| -World Gate Destination | Used as the initial position when entering through a WorldGate component. Not used for other entry methods. |
| World Gate Key | Can only be set when World Gate Destination is specified as the Spawn Type. When entering through a WorldGate that has the same value set as the Key, this Spawn Point becomes the initial position. |
※Staff… Refers to permissions in cluster’s “Event Function”. For details: Staff and Administrator Permissions - Help Center
Details
The Position and Rotation of the Transform of the GameObject with this component attached will be the position and rotation where the player spawns.
A world must have at least one SpawnPoint with SpawnType set to “Entrance”.
Changes made dynamically within the world through game functions or similar will not be reflected. The settings at the time of upload are used.