This component determines the position and rotation when you enter a world and when you respawn.
|Spawn Type||Set this to change the Spawn Point to be used depending on the user’s role when the world is used for an event. (See : Holding an Event in a World)|
|-Entrance||When this is selected, it will be the initial position of the general participants. The world must have at least one Spawn Point with a Spawn Type of “Entrance”, and if there are two or more Spawn Points with a Spawn Type of “Entrance”, their positions will be randomly determined each time.|
|-On Stage 1||When this is selected, it will be the initial position of the staff. If there is no Spawn Point that has this selected, the staff will also have Entrance as its initial position. **Spawn Points that select this will not be used in the world. **.|
|-World Gate Destination||Used as the initial position when you enter the room using WorldGate. It is not used for any other entry method.|
|World Gate Key||This can be set only when World Gate Destination is specified as the Spawn Type. This Spawn Point will be the initial position when you enter using a WorldGate whose Key is set to the same value as the value set here.|
Staff… This is the privilege for the “Event function” of cluster. For more information: Staff and Administrator Privileges - Help Center | cluster
The Position and Rotation of the Transform of the GameObject to which the component is attached will be the position and rotation at which the player appears.
A world must have at least one SpawnPoint with a SpawnType of “Entrance”.
Dynamic changes made in the world by game features will not be reflected. The settings at the time of upload will be used.