Draws a string in space.
TextView cannot be attached to a GameObject that has another Renderer attached.
|Specify the string to draw
|Specify the size of the string to draw. For Size, you can specify a value between 0 and 5. The size of the drawn string is proportional to both Size and this GameObject’s global scale. When the global scale is 1 and Size is set to 1, the character height (X-height) will be approximately 1m.
|Specifies the anchor of the string to draw. For example, if you specify UpperLeft, the upper left corner of the string will match the position of this GameObject.
|Specifies the horizontal alignment when the string to be drawn contains line breaks.
|Specify the color of the string to draw
The string drawn by the TextView component and the drawing method can be changed from the script. For details, refer to setText function in Script Reference etc.