Url Texture

Using UrlTexture, you can set the image of the specified Url for the Material assigned to the target Renderer.


UrlSpecify the URL of the image acquisition destination. (Supported formats are PNG/JPEG)
RendererSpecifies the Renderer that reflects the image. The specified Renderer must be attached to this GameObject.
TargetMaterialPropertyNameSpecify the property name of the Material that you want to reflect the image as a texture.