Using UrlTexture, you can set the image of the specified Url for the Material assigned to the target Renderer.
|Url||Specify the URL of the image acquisition destination. (Supported formats are PNG/JPEG)|
|Renderer||Specifies the Renderer that reflects the image. The specified Renderer must be attached to this GameObject.|
|TargetMaterialPropertyName||Specify the property name of the Material that you want to reflect the image as a texture.|
For this component to work, a Renderer must be attached to the same hierarchy as the Url Texture component.