Player Enter Warp Portal

The Player Enter Warp Portal allows you to instantly move a player to any location in the world.


TargetA reference to a Transform that specifies where the player will move.
Keep PositionWhen enabled, players will not be moved to the Target position even if they enter the Player Enter Warp Portal.
Keep RotationWhen enabled, it will maintain the original orientation when the player moves to the Target position. When disabled, the orientation of the Target is reflected.


At least one Collider component is required at the same level as the Player Enter Warp Portal component in order to make a collision detection with the player.

Also, if you want to give collision detection to child colliders, Rigidbody must be attached to the same level as the Player Enter Warp Portal component.