Available assets

Here are the assets that have been confirmed to be available for use when creating worlds

Post Processing

Version 3.2.2

The Post Process Layer is set for the camera in the cluster as shown below.

major itemsubitemvalue
Volume blendingTriggerCamera’s own Transform (local volumes can be applied)
LayerPostProcessing
Anti-aliasingModeFast Approximate Anti-aliasing (FXAA)
Fast Modefalse
Keep Alphafalse
Stop Nan Propagationtrue
Directly to Camera Targetfalse

The layer settings are as follows

Layersvalue
User Layer 21PostProcessing

For more information about Post Processing, see https://github.com/Unity-Technologies/PostProcessing/wiki.

TextMesh Pro

Version 3.0.6

Timeline

Version 1.6.4

All assets that do not contain C# Script (.cs files)

Assets that meet the following conditions can be used.