Available assets
Here are the assets that have been confirmed to be available for use when creating worlds
The assets that can be used will be updated (added, removed, or version changed) as cluster is updated. The behavior of the venue may change during the update.
Post Processing
Version 3.2.2
The Post Process Layer is set for the camera in the cluster as shown below.
major item | subitem | value |
---|---|---|
Volume blending | Trigger | Camera’s own Transform (local volumes can be applied) |
| Layer | PostProcessing |
Anti-aliasing | Mode | Fast Approximate Anti-aliasing (FXAA) |
| Fast Mode | false |
| Keep Alpha | false |
Stop Nan Propagation | | true |
Directly to Camera Target | | false |
The layer settings are as follows
Layers | value |
---|---|
User Layer 21 | PostProcessing |
For more information about Post Processing, see https://github.com/Unity-Technologies/PostProcessing/wiki.
🔖Tips
How to make your world more attractive using PostProcessing - Cluster Creators Guide
In this article, I will show you how to use Unity's PostProcessing to make your world more attractive...
TextMesh Pro
Version 3.0.6
Timeline
Version 1.6.4
All assets that do not contain C# Script (.cs files)
Assets that meet the following conditions can be used.
It is only available if the C# Script file is placed under any
Editor/
folder. In other words, you can use the editor script, but the runtime script will not work.If you use assets that do not fit into the above categories, your world may not work as intended.