Here are the assets that have been confirmed to be available for use when creating worlds
The Post Process Layer is set for the camera in the cluster as shown below.
|Volume blending||Trigger||Camera’s own Transform (local volumes can be applied)|
|Anti-aliasing||Mode||Fast Approximate Anti-aliasing (FXAA)|
|Stop Nan Propagation||||true|
|Directly to Camera Target||||false|
The layer settings are as follows
|User Layer 21||PostProcessing|
For more information about Post Processing, see https://github.com/Unity-Technologies/PostProcessing/wiki.
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All assets that do not contain C# Script (.cs files)
Assets that meet the following conditions can be used.
Editor/folder. In other words, you can use the editor script, but the runtime script will not work.