Layers available for the world
This section explains how to set up layers when creating a world in Unity.
User Layer that can be set to GameObjects in the world
In addition to Unity’s standard layers, the following layers are available for GameObjects in the world:
User Layer | Name | explanation |
---|---|---|
7 | CameraOnly | Colliders on the CameraOnly layer can only be passed through by the camera, not by avatars or items. |
19 | VenueLayer0 | This is a layer that you can use freely in your world. |
20 | VenueLayer1 | This is a layer that you can use freely in your world. |
21 | PostProcessing | This is the layer to set for Post Processing Volume. |
22 | PerformerOnly | Only performers (staff and guests) can pass through the PerformerOnly layer collider. General participants cannot pass through it. No one can pass through it when it is used outside of an event. |
29 | VenueLayer2 | This is a layer that you can use freely in your world. |
User Layer used by cluster
The cluster uses the following layers. When placing a Camera in the world, be careful of the Culling Mask settings.
User Layer | Name | explanation |
---|---|---|
6 | Accessory | This is the layer that is set for the accessories the player is wearing. |
9 | FIRSTPERSON_ONLY_LAYER | This layer is where the user’s avatar is drawn when in first-person perspective. Since some parts of the avatar are hidden, it is recommended that you do not show them in the camera. |
10 | THIRDPERSON_ONLY_LAYER | This is the layer on which the user’s own avatar is drawn when in third-person perspective. If you want to show your own avatar on the camera, set it so that this layer and the OwnAvatar layer (number 16) are shown. |
11 | RidingItem | This is the layer that will be set on any ridable item the player is riding. |
14 | InteractableItem | This layer is automatically set for Grabbable Items and Items with Interact Item Triggers. |
15 | OtherAvatar | This is the layer on which other users' avatar colliders are set. |
16 | OwnAvatar | This is the layer where the user’s avatar’s collider and parts of the avatar are set. If you want to show your avatar in the camera, set this layer and the 10th THIRDPERSON_ONLY_LAYER layer to be displayed. |
18 | GrabbingItem | This is the layer that will be set on the grabbable item that the player is holding. |
23 | Performer | This layer is used to draw and determine the movement of users' avatars when they are event guests or staff. |
24 | Audience | This layer is used to draw and determine the movement of the user’s avatar when they are a general participant in an event or when they are in the world. |
The contents of Project Settings such as Layer Collision Matrix are not reflected in the behavior in the cluster app.
We recommend previewing with the same settings as the Project Settings of the sample project.