Layers that can be used in the world

Describes the layer settings when creating a world in Unity.

User Layer that can be set as the GameObject of the world

In addition to the standard Unity layers, the following layers can be used for World GameObjects.

User LayerNameexplanation
19VenueLayer0It is a layer that can be used freely in the world.
20VenueLayer1It is a layer that can be used freely in the world.
21PostProcessingThe layer to set for Post Processing Volume.
22PerformerOnlyColliders on the PerformerOnly layer can only be passed by performers (staff, guests). General participants cannot pass. No one can pass when using it for anything other than an event.
29VenueLayer2It is a layer that can be used freely in the world.

User Layer used by cluster

The cluster uses the following layers. Pay attention to the Culling Mask setting when placing the Camera in the world.

User LayerNameexplanation
6AccessoryThis layer is where accessories worn by players are drawn.
7AccessoryPreviewThis layer is where accessories that the user is editing are drawn.
9FIRSTPERSON_ONLY_LAYERThis layer is where the avatar is drawn from the user’s own first-person perspective. Some avatars are hidden, so it is recommended that you do not show them in the camera.
10THIRDPERSON_ONLY_LAYERThis is the layer on which the avatar is drawn from the user’s own third-person perspective. If you want to show your avatar on the camera, please set this layer and the 16th Own Avatar layer to be shown.
11RidingItemThis layer is set for the Ridable Item on which the player is riding.
14InteractableItemThis layer is automatically set for Items with Grabbable Item and Interact Item Trigger.
15OtherAvatarThis layer is where the colliders of other users' avatars are set.
16OwnAvatarIt is a layer where a collider of the user’s own avatar and a part of the avatar are set. If you want to show your avatar on the camera, please set this layer and the 10th THIRDPERSON_ONLY_LAYER layer to be shown.
18GrabbingItemThis layer is set to the Grabbable Item that the player is holding.
23PerformerThis layer is used to draw the user’s avatar when he / she is a guest or staff member of the event, and to judge the movement.
24AudienceThis layer is used for drawing and moving judgment of the user’s avatar when he is a general participant of the event or when he is in the world.