Layers that can be used in the world
Describes the layer settings when creating a world in Unity.
User Layer that can be set as the GameObject of the world
In addition to the standard Unity layers, the following layers can be used for World GameObjects.
|19||VenueLayer0||It is a layer that can be used freely in the world.|
|20||VenueLayer1||It is a layer that can be used freely in the world.|
|21||PostProcessing||The layer to set for Post Processing Volume.|
|22||PerformerOnly||Colliders on the PerformerOnly layer can only be passed by performers (staff, guests). General participants cannot pass. No one can pass when using it for anything other than an event.|
|29||VenueLayer2||It is a layer that can be used freely in the world.|
User Layer used by cluster
The cluster uses the following layers. Pay attention to the Culling Mask setting when placing the Camera in the world.
|6||Accessory||This layer is where accessories worn by players are drawn.|
|7||AccessoryPreview||This layer is where accessories that the user is editing are drawn.|
|9||FIRSTPERSON_ONLY_LAYER||This layer is where the avatar is drawn from the user’s own first-person perspective. Some avatars are hidden, so it is recommended that you do not show them in the camera.|
|10||THIRDPERSON_ONLY_LAYER||This is the layer on which the avatar is drawn from the user’s own third-person perspective. If you want to show your avatar on the camera, please set this layer and the 16th Own Avatar layer to be shown.|
|11||RidingItem||This layer is set for the Ridable Item on which the player is riding.|
|14||InteractableItem||This layer is automatically set for Items with Grabbable Item and Interact Item Trigger.|
|15||OtherAvatar||This layer is where the colliders of other users' avatars are set.|
|16||OwnAvatar||It is a layer where a collider of the user’s own avatar and a part of the avatar are set. If you want to show your avatar on the camera, please set this layer and the 10th THIRDPERSON_ONLY_LAYER layer to be shown.|
|18||GrabbingItem||This layer is set to the Grabbable Item that the player is holding.|
|23||Performer||This layer is used to draw the user’s avatar when he / she is a guest or staff member of the event, and to judge the movement.|
|24||Audience||This layer is used for drawing and moving judgment of the user’s avatar when he is a general participant of the event or when he is in the world.|
The contents of Project Settings such as Layer Collision Matrix are not reflected in the behavior in the cluster app. We recommend previewing with the same settings as the Project Settings of the sample project.