Data management
Items, players, Trigger/Gimmick, and ClusterScript states disappear when the space instance ends. However, it is possible to handle various cases, such as saving game data, transferring data across worlds, and integrating with external web services.
By using Save data, you can save each player’s data per world.
Using External communication, you can exchange data with external servers from ClusterScript.
IDFC (Identifier For Creator)
IDFC (Identifier For Creator) is provided as a way to identify players over long periods while respecting their privacy. IDFC is a 32-character string that can be retrieved from PlayerHandle.idfc.
The IDFC uniquely identifies players, but the IDFC that each creator can obtain is different. In other words, the following applies:
IDFC obtainable by Creator A | IDFC obtainable by Creator B | |
---|---|---|
Player A | id-1 | id-3 |
Player B | id-2 | id-4 |
Encryption is applied to prevent id-1 from being inferred from id-3 or to prevent guessing the internal system ID of the cluster from id-1.