Save data
You can store save data for each player. By using this, you can create features like levels, experience points, and personal best scores in your game.
Handling save data with ClusterScript
You can read and write player-specific save data using PlayerScript’s _.setPlayerStorageData and _. getPlayerStorageData.
Using save data with Trigger/Gimmick
You can use the save feature by setting Initialize Player Trigger component. The message for the Key set in this trigger is saved, and on subsequent entries, the player’s state from the last exit will be restored.
Resetting world save data
You can reset the state of all players saved in the world. This includes both Trigger/Gimmick data and PlayerStorage data. World resets are done in the world management page. The world needs to be in a unpublished state.
The saved state in In-editor preview can be reset from the Preview Settings window.