In-editor preview

How to use the preview

In projects where Creator Kit is installed, you can preview the world by playing it in the Unity Editor.

Basic controls

You can move forward, backward, left, and right using the arrow keys or the W, A, S, D keys. You can change the camera direction by dragging within the Game window. Press the space bar to jump.

Testing venue components

You can check how the world operates using the PreviewControlWindow. Open the window from Unity’s menu: “Cluster > Preview > ControlWindow.”

Elements you can test in ControlWindow

Comments

You can edit “Display Name,” “User Name,” and “Comment Content,” and when you execute “Send Comment” during the Scene execution, a comment reflecting the edited content will appear on the comment screen.

Main screen

You can project a sample image onto the main screen.

Player information

Using the “Change Permission” option, you can switch between “Performer” and “Participant” roles. When you execute “Respawn,” you will respawn in the location appropriate for your current role.

To check the performer’s behavior, you need to configure the settings under Layers.

Operating items

When you approach operable items, they will be faintly highlighted. You can interact with a highlighted item by clicking on it.

To release a grabbed item, press the Q key.

Web trigger preview

You can check the behavior of Run a trigger from the web using the WebTriggerWindow. Open the window from Unity’s menu: “Cluster > Preview > WebTriggerWindow.”

Previewing save data (Trigger/Gimmick)

You can verify the functionality of triggers and gimmicks using Save data. You can reset the save data during the preview using the Preview Settings window. Open the window from Unity’s menu: “Cluster > Preview > Settings.”

The save data and operations in the Preview Settings window are only used for the preview and will not affect the uploaded world.

To reset an uploaded world’s data, you can do so from the World Management Screen.