Available assets

Post Processing

Version 3.2.2

The cluster camera is set up with the Post Process Layer as follows:

Major settingMinor settingValue
Volume blendingTriggerThe camera’s own Transform (local volumes can be applied)
LayerPostProcessing
Anti-aliasingModeFast Approximate Anti-aliasing (FXAA)
Fast Modefalse
Keep Alphafalse
Stop Nan Propagationtrue
Directly to Camera Targetfalse

The layer settings are as follows:

LayersValue
User Layer 21PostProcessing

For more details about Post Processing, please refer to https://github.com/Unity-Technologies/PostProcessing/wiki.

TextMesh Pro

Version 3.0.6

Timeline

Version 1.6.4