Available assets
Post Processing
Version 3.2.2
The cluster camera is set up with the Post Process Layer as follows:
Major setting | Minor setting | Value |
---|---|---|
Volume blending | Trigger | The camera’s own Transform (local volumes can be applied) |
| Layer | PostProcessing |
Anti-aliasing | Mode | Fast Approximate Anti-aliasing (FXAA) |
| Fast Mode | false |
| Keep Alpha | false |
Stop Nan Propagation | | true |
Directly to Camera Target | | false |
The layer settings are as follows:
Layers | Value |
---|---|
User Layer 21 | PostProcessing |
For more details about Post Processing, please refer to https://github.com/Unity-Technologies/PostProcessing/wiki.
TextMesh Pro
Version 3.0.6
Timeline
Version 1.6.4