Available assets
Post Processing
Version 3.2.2
The cluster camera is set up with the Post Process Layer as follows:
Major setting | Minor setting | Value |
---|---|---|
Volume blending | Trigger | The camera’s own Transform (local volumes can be applied) |
| Layer | PostProcessing |
Anti-aliasing | Mode | Fast Approximate Anti-aliasing (FXAA) |
| Fast Mode | false |
| Keep Alpha | false |
Stop Nan Propagation | | true |
Directly to Camera Target | | false |
The layer settings are as follows:
Layers | Value |
---|---|
User Layer 21 | PostProcessing |
For more details about Post Processing, please refer to https://github.com/Unity-Technologies/PostProcessing/wiki.
TextMesh Pro
Version 3.0.6
Timeline
Version 1.6.4
Steam Audio
Version 4.6.0
You can change how sounds sound in the world. It does not affect sounds generated by the Cluster app, such as voice. Also, settings such as Mixer Effects, which include Steam Audio Reverb, and SteamAudioSettings will not be reflected in the Cluster app.
For more information about Steam Audio, see https://valvesoftware.github.io/steam-audio/.
To use Steam Audio, download the Unity Plugin from the download page, extract the zip file, and import unity/SteamAudio.unitypackage from the extracted folder into your project.