Available assets

Post Processing

Version 3.2.2

The cluster camera is set up with the Post Process Layer as follows:

Major settingMinor settingValue
Volume blendingTriggerThe camera’s own Transform (local volumes can be applied)
LayerPostProcessing
Anti-aliasingModeFast Approximate Anti-aliasing (FXAA)
Fast Modefalse
Keep Alphafalse
Stop Nan Propagationtrue
Directly to Camera Targetfalse

The layer settings are as follows:

LayersValue
User Layer 21PostProcessing

For more details about Post Processing, please refer to https://github.com/Unity-Technologies/PostProcessing/wiki.

TextMesh Pro

Version 3.0.6

Timeline

Version 1.6.4

Steam Audio

Version 4.6.0

You can change how sounds sound in the world. It does not affect sounds generated by the Cluster app, such as voice. Also, settings such as Mixer Effects, which include Steam Audio Reverb, and SteamAudioSettings will not be reflected in the Cluster app.

For more information about Steam Audio, see https://valvesoftware.github.io/steam-audio/.

To use Steam Audio, download the Unity Plugin from the download page, extract the zip file, and import unity/SteamAudio.unitypackage from the extracted folder into your project.