Layers

Unity uses layers to control collision detection and display switching. Since some layers are used for the operation of the cluster app itself, the User Layers that can be used freely are limited.

User Layers available for GameObjects in the world

In addition to the standard Unity layers, the following layers can be used for GameObjects in the world:

User LayerNameDescription
7CameraOnlyColliders on the CameraOnly layer can only be passed through by the camera. Avatars and items cannot pass through.
19VenueLayer0This is a freely usable layer for the world.
20VenueLayer1This is a freely usable layer for the world.
21PostProcessingThis is the layer set for the Post Processing Volume.
22PerformerOnlyColliders on the PerformerOnly layer can only be passed through by performers (staff, guests). General participants cannot pass through. When used outside of events, no one can pass through.
29VenueLayer2This is a freely usable layer for the world.

User Layers used by cluster

cluster uses the following layers. When placing a Camera in the world, be sure to adjust the Culling Mask settings.

User LayerNameDescription
6AccessoryThis layer is set for accessories worn by players.
9FIRSTPERSON_ONLY_LAYERThis layer renders the avatar in the user’s first-person view. Since some parts of the avatar are hidden, it’s recommended not to display this layer on the camera.
10THIRDPERSON_ONLY_LAYERThis layer renders the avatar in the user’s third-person view. If you want to display your avatar on the camera, ensure this layer and layer 16 (OwnAvatar) are visible.
11RidingItemThis layer is set for Ridable Items that the player is riding.
14InteractableItemThis layer is automatically set for items with a Grabbable Item or Interact Item Trigger.
15OtherAvatarThis layer is set for the colliders of other users' avatars.
16OwnAvatarThis layer is set for the colliders or parts of the user’s own avatar. If you want to display your avatar on the camera, ensure this layer and layer 10 (THIRDPERSON_ONLY_LAYER) are visible.
18GrabbingItemThis layer is set for Grabbable Items that the player is currently holding.
23PerformerThis layer is used for rendering and movement detection of avatars for event guests or staff.
24AudienceThis layer is used for rendering and movement detection of avatars for general participants at events or in the world.