Creating and uploading a world
Creating a world
A world is created as a Unity Scene. To upload and enter a world, you must perform the following required settings and create a collider for the player to stand on.
The template project from Installing Creator Kit already has these settings configured, so you can upload it as is.
Required settings
Character Item component- Determines the player’s initial position and respawn position.
- The world must have at least one SpawnPoint with the SpawnType set to “Entrance.”
- If players or items fall or move below this height, they will respawn.
- You can set this only once per world.
Upload procedure
Here are the steps to upload a created world.
Step 1. Open the world (Scene) you want to upload
If you have multiple Scenes open in the editor simultaneously, the active Scene will be uploaded.
Step 2. Open the world upload window
From the menu, select “Cluster > World Upload.”
Step 3. Add a new venue
In the “World Upload” window, select “World > Create New.” This adds a new world that has not yet been uploaded.
You can edit the “World Name,” “World Description,” and “Image” for the created world. These settings will appear in the world list and on the world page.
Step 4. Upload
Select “Upload as ‘World Name’,” and a confirmation dialog will appear. Choose “Upload.”
The upload process consists of three stages: 1. World validation, 2. Switching and building for each platform, and 3. Uploading the build. The time required varies depending on the assets included in the project and the complexity of the world.
If “Success” appears for each processing item in the “World Upload” window, the upload is complete.
Once the upload is complete, the world will not be public, and only the world creator will be able to enter it. The uploaded world will appear in the “World Management Screen,” where you can select and enter the world.
After this, you can proceed with Testing and updating your world or Publishing a world.