ItemOptionalwarpIf set to true, declares this movement as a warp.
A movement declared as a warp is reflected immediately without interpolation, even on other players' screens.
If this value is omitted or set to false, how the movement appears follows the Movement Type setting of the Item component.
A warp declaration is handled per target, the item itself or a SubNode, and applies to both the position and the rotation of that target in the same sync update.
If interpolated movements and warps are mixed in the same sync update, the whole movement of the target is warped.
For example, declaring a warp in setPosition of a SubNode also warps the rotation change made by setRotation of the same SubNode in the same sync update.
Option values that specify how the movement of an item or
SubNodeis reflected on other players' screens. Used with ClusterScript.setPosition, ClusterScript.setRotation, SubNode.setPosition, and SubNode.setRotation.