Obtains the pose data of a humanoid model at a given playback position.
The playback position value will be 0 for the beginning of the animation, and the value of getLength()
for the end.
For loop animations, if a playback position after the end of the animation is specified, returned pose data takes the loop into account. Otherwise, the specified playback position will be clamped between the start and the end of the animation.
If the animation does not exist, this method will return an empty HumanoidPose
.
Playback position within the animation (in seconds)
Generated using TypeDoc
Describes animation data for a humanoid model. To add animation data to an item, register an
AnimationClip
to aHumanoidAnimationList
. This can be obtained using ClusterScript.humanoidAnimation.For details on
HumanoidAnimationList
, refer to the documentation.